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Wiz-Sponsored Video Gamers Can't Win on the Road

One more thing about Gil's blog this week: he praises his sponsored video gamers in a graf full of optimism, after Final Boss failed to win a huge tourney in Vegas last weekend:

I just want to give a shout out to my Halo team, "Final Boss." They came in second in Vegas. All the teams out there, get ready for them next year. We're coming back strong.

But I'm not sure if that's the consensus among the video game press. It seems Final Bos--which this Boston Phoenix article describes as "the New York Yankees of Halo 2, whose dominance is already the stuff of prepubescent legend"--was shredding the competition earlier this year, but things are evening out. Let me quote liberally from this recap of FB's match with Carbon, which the author calls perhaps the biggest game in Halo 2 history and elsewhere describes thus: "Sunday's epic battle will surely be the highlight of the glorious Boost Mobile Major League Gaming 2006 Pro Circuit."

Final Boss and Carbon have built a rivalry for the ages through their long string of stupendous endevours and action-packed matches, and today was no different.....

In the end [of Game 1], Carbon just looked like a better team, despite the close score. Final Boss' efforts relied solely on amazing slaying by the OGRE brothers, while each of Carbon's capture was clearly a team effort. Every player on Carbon had double digit assits, with two breaking twenty, while Final Boss' efforts were largely individual.....

Carbon's ability to make the clutch play is uncanny. In the past, Final Boss has been described as the team that can pull off the most amazing plays to win a game, but Carbon has been outdoing them in that category by a large margin. Carbon's inspired play is a far cry from Final Boss' often frustrated style. At the start of the season, FB's confidence and precision made them the best team by far, but they have lost their swagger in the wake of Carbon's growth. Final Boss needs to figure something out, and fast, or a season that started out in their pocket will soon be lost to a bunch of upstart kids. Kids who are quickly becoming the clear best team in Halo 2.

I mean, that's not good. That doesn't sound good at all. FB is too individual (Jarvis Hayes on the Wiz road problems: "It's chemistry, just getting everybody acclimated with playing with each other."). FB can't make the clutch plays down the stretch (Antonio Daniels on the Wiz road problems: "A lot of our road games....they've come down to one or two plays, whether it's a defensive stop or an offensive score, and we haven't made those plays when we needed to.") FB has lost its swagger (Antawn Jamison on the Wiz road problems: "I think our biggest problem has been a lot of bickering with the referees down the stretch.") Sorta eerie, right?

There's another recap here, but since I don't understand a word of it, I'll pass. A lot of it reads like this:

Walshy has consistent frags the entire match. Saiyan scores a double kill and it pushes Final Boss's lead up to 10.

All I know is if the Wiz could get some more consistent frags and double kills, I wouldn't complain.

By Dan Steinberg  |  November 22, 2006; 12:57 PM ET
Categories:  Wizards  
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