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E3 news: Nintendo, Sony go 3D; Sony moves to match Nintendo and Microsoft's motion-sensitive controllers

3D technology isn't just for watching movies and sports--or so the video-game industry would have us believe. At the E3 Expo in Los Angeles, Sony and Nintendo touted hardware and software for 3D gaming.

3DS_HW_01image_Blue_E3.png

Nintendo's contribution to this genre is a new version of its DS handheld, called (duh) the 3DS. Its top screen is split into two halves that generate a three-dimension effect for the player--without the special "active shutter" glasses 3D HDTV requires.

Ars Technica's Ben Kuchera tried out a sample unit and liked it, declaring that "the 3D effect works."

Nintendo did not announce a price or a shipping date for the 3DS.

Sony, for its part, touted a series of games written for the 3D capability of the PlayStation 3 (announced at the Consumer Electronics Show in January and delivered in an April software update), such as Sony's own MLB 10: The Show and Gran Turismo 5 and third-party titles like Electronic Arts' Crysis 2 and Ubisoft's Shaun White Skateboarding.

The other half of Sony's news was the debut of the PlayStation 3's Move controller. This answer to Nintendo's motion-sensitive Wii remote and the Kinect system Microsoft unveiled Monday is set to sell for $49.99, starting Sept. 19.

sony_move_controller.jpeg

Like the Wiimote, the Move--a wand with a glowing orb at its business end that makes it look like a remote that's been chewing radioactive bubble gum--allows your movements to be tracked by a camera connected to the console (in this case, Sony's $39.99 PlayStation Eye).

I realize that to those of you uninterested in gaming, these and other E3 headlines may seem disconnected from your electronic experience. But consider this: Although the PlayStation 3 and Wii both date to 2006 and the Xbox 360 goes all the way back to 2005, all three consoles remain current, competitive hardware. Although I appreciate the benefits of constant computing progress, there are times when I wouldn't mind seeing the computer business act a little more like game industry.

By Rob Pegoraro  |  June 16, 2010; 10:18 AM ET
Categories:  Digital culture , Gadgets , Games  
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Comments

Speaking of "current, competitive hardware," I can't believe Nintendo DS evidently falls into that category. It's been around in one version or another since 2004, and I didn't think it was that great back then. Now that Nintendo is releasing yet another version, it seems like they're trying to stick with that generation for at least another two years.

Posted by: Booyah5000 | June 16, 2010 1:40 PM | Report abuse

I'm very surprised that the current generation of gaming consoles has lasted as long as they have. Not only that, but they have been adaptable to include cutting edge technologies like Netflix, Hulu, Youtube, ESPN3, and other options that personal computers used to be used for. All in all, these machines that are all considered "old" technology, yet they are as powerful, if not more powerful than a brand new computer.

Posted by: Russtinator | June 16, 2010 3:40 PM | Report abuse

Russ, I love my Xbox as much as the next guy, but it's not nearly as powerful as a new computer with a decent video card.

Posted by: Booyah5000 | June 16, 2010 11:23 PM | Report abuse

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