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Gathering Beads at IGDA Party

The other party I attended last night was for the International Game Developers Association. Funny thing is, the guys who actually make the games don't always get invited to the swank parties, which exist largely to build up good vibes with retail buyers.

The organization devised a little game to serve as an icebreaker. Attendees received a random handful of beads on entry. To get a drink, attendees had to swap beads around until they have five of the same kind, which they could redeem for a drink ticket. Game designers aren't always outgoing and social folks, so this was a pretty savvy way to get people talking to each other.

One guy i talked to does the writing and research for Ubisoft's Tom Clancy games. He could "neither confirm nor deny" he was doing work on the company's next Splinter Cell game. When I pressed harder, that turned into "I could tell you, but I'd have to kill you."

By Bob Greiner  |  May 10, 2006; 2:40 AM ET  | Category:  E3: After Hours
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