Nintendo's Magic Wand?
No one knows what to make of this show other than the fact that it'll be significant. This isn't one of those times when everything revelatory is revealed; that was last year with the three new consoles. This is the year we fill in the gaps and find out more about Nintendo's and Sony's upcoming hardware and see more than initial prototypes.
Nintendo seems to be offering a means of controlling a console that we've never seen before. The question, especially where the console's new wand controller has been mentioned, is how will this stick with a gaming audience? Has this worked in Japan and proven its market there, and is this truly a better system that we, having remained with a certain controller scheme, haven't thought of?
Nintendo has always chased harder after the youth and family markets than Sony or Microsoft, which have typically known what to do with its "generation gamer" audience, now in their late teens, 20s and 30s. Nintendo will probably continue to carve out something from a younger market share as a result of this. We also tend to forget that kids, Nintendo's core market, aren't afraid to try something new. Where we see a wand and a strange controller and become apprehensive, a kid sees a brand new way to play a game and is more than willing to adapt.
And if you ever made up an entirely new set of rules on the spot ("It's Opposite Day!" meets the entirely variable rule system of Four Square back in kindergarten) to make a playground game that much more fun, then perhaps you'll understand Nintendo's perspective. This should be interesting.
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