Post I.T. - Washington Post Technology Blog Frank Ahrens Sara Goo Sam Diaz Mike Musgrove Alan Sipress Yuki Noguchi Post I.T.
Tech Podcast
The Bloggers
Subscribe to this Blog

Gathering Beads at IGDA Party

The other party I attended last night was for the International Game Developers Association. Funny thing is, the guys who actually make the games don't always get invited to the swank parties, which exist largely to build up good vibes with retail buyers.

The organization devised a little game to serve as an icebreaker. Attendees received a random handful of beads on entry. To get a drink, attendees had to swap beads around until they have five of the same kind, which they could redeem for a drink ticket. Game designers aren't always outgoing and social folks, so this was a pretty savvy way to get people talking to each other.

One guy i talked to does the writing and research for Ubisoft's Tom Clancy games. He could "neither confirm nor deny" he was doing work on the company's next Splinter Cell game. When I pressed harder, that turned into "I could tell you, but I'd have to kill you."

By Bob Greiner  |  May 10, 2006; 2:40 AM ET  | Category:  E3: After Hours
Previous: 'Land Straight' | Next: Looking for PC News

Add Post I.T. to Your Site
Stay on top of the latest Post I.T. news! This easy-to-use widget is simple to add to your own Web site and will update every time there's a new installment of Post I.T.
Get This Widget >>


Please email us to report offensive comments.

The comments to this entry are closed.


© 2009 The Washington Post Company